ALEX GAIDACHEV
Rigger/ PipelineTD
Work Experience:
Versatile Media Senior Rigger March 06 2023 – July 27 2023
- Developed rigging pipeline for VETALA builder for studio assets
- Sphinx Documentation and Confluence page auto-publish
- Mentored Junior rigging artists on working assets
- Provided direction on Maya Python tool development
- Unreal Engine Rig Publish and validation for VAD artists
- Metahumans integration of Crowd Rigs
TwistedMountainAnimation Rigging TD/ PipelineTD June 05 2020 – January 08 2021
- Auto-Rigger module development
- Asset & Character rigging work on schedule
- Maya Rigging R&D – tools development, and an excuse to use maths wherever possible
ICON Studios– Rigging TD August 2018 – August 2019
Super Monsters, T.O.T.S (Episodic TV Shows)
- Creature/ Prop Rigging and Deformations.
- Rigging workflow tools .
- Facial Rigging.
Method Studios– Creature Rigging TD October 2017 – August 2018
Antman and the Wasp, Christmas Chronicles (Feature Films)
- Modifying creature/ props builder scripts.
- Rigging workflow tools and R&D.
- Creature skinning deformations and skin clusters.
- TechAnim.
Allegiance Studios – Python Programmer June 2017 – October 2017
UI Tool Development (Freelance)
- Developed a conversion tool in pure Python in a Windows environment.
- Converting video to .dpx image sequences with 12-bit depth.
- Converting E.D.L file into multiple C.D.L files and a C.S.V file for the compositing artists.
- Creating a directory structure based on show names contained in the E.D.L file provided.
Artifex Studios – CreatureTD, PipelineTD July 2016 – July 2017
Zoo, Aftermath, Travellers (Episodic TV Shows)
- Wrote a new pipeline to compliment the entire studio’s needs.
- Wrote publishing tools for Nuke and Maya artists.
- Wrote asset management tools for Maya and Nuke.
- Wrote Deadline submission tools for Maya rendering.
- Wrote Maya shader importer, exporter for Vray, Arnold and Mental Ray.
- Creature and Vehicular rigging.
Atomic Cartoons – PipelineTD April 2014 – December 2015
Little Charmers, BeatBugs (Episodic TV Shows)
- Wrote asset version tracking and alembic cache management tools for both Maya and Nuke.
- Wrote lighting and rendering setup tool.
- Tools R&D, testing and maintenance.
Rainmaker – CreatureTD May 2013 – December 2013
Barbie (DVD Franchise)
- Rigged bi-pedal creatures and deformations.
- Prop rigging and deformations.
TopixFx – Rigging, MayaTD October 9 2012 – March 15 2013
Telus (Commercial)
- Wrote Maya file management tool.
- Developed a tool for tracking Maya files on the Google Spreadsheet
Rainmaker – Junior CreatureTD January 10 2011 – March 31 2012
Escape from Planet Earth (Feature Film), Luna (Short)
- Rigged 50+ mechanical and organic props.
- Rigged bi-pedal creatures and deformations.
- Rigged land vehicles, aircraft and space vehicles.
- Wrote a tool set that speeds up prop and mechanical rigging.
- Scripted and maintained character rigs in python.
- Rigged environments.
Art Institute of Vancouver – Tutor January 2011 – October 2011
“Condamned” (Student VFX Film) February 2011 – July 2012
- Rigged bi-pedal characters, heads and weapons.
“Splik and Blitz” (Deadly Pixel Games) February 2011 – March 2011
- Rigged game characters.
Skills:
Software Skills:
- Maya, Houdini, Shotgun, Linux, Photoshop, Blender
Scripting Skills:
- Python, PyMel, MEL, PyQt4, PySide, C++
Education:
Art Rigging Dojo April 2017 – May 2017
- Facial Rigging 101.
- Maya API.
Art Institute of Vancouver September 2009 – January 2011
- Diploma for Modeling for Animation & Games program (MAG).
- Digital Imaging, Concept art, Modeling, Rigging, Lighting, Texturing, and Sculpting.
Langara College Fall 2007 – Spring 2009
- Arts & Science university transfer course work; focus on drawing and fine arts.