Resume

ALEX GAIDACHEV

Rigger/ PipelineTD

Work Experience:

Versatile Media Senior Rigger March 06 2023 – July 27 2023

  • Developed rigging pipeline for VETALA builder for studio assets
  • Sphinx Documentation and Confluence page auto-publish
  • Mentored Junior rigging artists on working assets
  • Provided direction on Maya Python tool development
  • Unreal Engine Rig Publish and validation for VAD artists
  • Metahumans integration of Crowd Rigs

TwistedMountainAnimation Rigging TD/ PipelineTD June 05 2020 – January 08 2021

  • Auto-Rigger module development
  • Asset & Character rigging work on schedule
  • Maya Rigging R&D – tools development, and an excuse to use maths wherever possible

ICON StudiosRigging TD August 2018 – August 2019

Super Monsters, T.O.T.S (Episodic TV Shows)

  • Creature/ Prop Rigging and Deformations.
  • Rigging workflow tools .
  • Facial Rigging.

Method StudiosCreature Rigging TD October 2017 – August 2018

Antman and the Wasp, Christmas Chronicles (Feature Films)

  • Modifying creature/ props builder scripts.
  • Rigging workflow tools and R&D.
  • Creature skinning deformations and skin clusters.
  • TechAnim.

Allegiance Studios Python Programmer June 2017 – October 2017

UI Tool Development (Freelance)

  • Developed a conversion tool in pure Python in a Windows environment.
  • Converting video to .dpx image sequences with 12-bit depth.
  • Converting E.D.L file into multiple C.D.L files and a C.S.V file for the compositing artists.
  • Creating a directory structure based on show names contained in the E.D.L file provided.

Artifex Studios CreatureTD, PipelineTD July 2016 – July 2017

Zoo, Aftermath, Travellers (Episodic TV Shows)

  • Wrote a new pipeline to compliment the entire studio’s needs.
  • Wrote publishing tools for Nuke and Maya artists.
  • Wrote asset management tools for Maya and Nuke.
  • Wrote Deadline submission tools for Maya rendering.
  • Wrote Maya shader importer, exporter for Vray, Arnold and Mental Ray.
  • Creature and Vehicular rigging.

Atomic Cartoons PipelineTD April 2014 – December 2015

Little Charmers, BeatBugs (Episodic TV Shows)

  • Wrote asset version tracking and alembic cache management tools for both Maya and Nuke.
  • Wrote lighting and rendering setup tool.
  • Tools R&D, testing and maintenance.

Rainmaker CreatureTD May 2013 – December 2013

Barbie (DVD Franchise)

  • Rigged bi-pedal creatures and deformations.
  • Prop rigging and deformations.

TopixFx Rigging, MayaTD October 9 2012 – March 15 2013

Telus (Commercial)

  • Wrote Maya file management tool.
  • Developed a tool for tracking Maya files on the Google Spreadsheet

Rainmaker Junior CreatureTD January 10 2011 – March 31 2012

Escape from Planet Earth (Feature Film), Luna (Short)

  • Rigged 50+ mechanical and organic props.
  • Rigged bi-pedal creatures and deformations.
  • Rigged land vehicles, aircraft and space vehicles.
  • Wrote a tool set that speeds up prop and mechanical rigging.
  • Scripted and maintained character rigs in python.
  • Rigged environments.

Art Institute of VancouverTutor January 2011 – October 2011

“Condamned” (Student VFX Film) February 2011 – July 2012

  • Rigged bi-pedal characters, heads and weapons.

“Splik and Blitz” (Deadly Pixel Games) February 2011 – March 2011

  • Rigged game characters.

Skills:

Software Skills:

  • Maya, Houdini, Shotgun, Linux, Photoshop, Blender

Scripting Skills:

  • Python, PyMel, MEL, PyQt4, PySide, C++

Education:

Art Rigging Dojo April 2017 – May 2017

  • Facial Rigging 101.
  • Maya API.

Art Institute of Vancouver September 2009 – January 2011

  • Diploma for Modeling for Animation & Games program (MAG).
  • Digital Imaging, Concept art, Modeling, Rigging, Lighting, Texturing, and Sculpting.

Langara College Fall 2007 – Spring 2009

  • Arts & Science university transfer course work; focus on drawing and fine arts.

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